Using

How to Capture

3 tips to help make your first capture successful

1. Start Wide
Start with a wide view of your subject. If you are capturing a room, for example, start with your back to a wall so you can see as much of the room as possible. Try to establish the ‘macro’ view of the scene before you move in for finer details.
2. “Point and Turn”
Lock on to a specific object or piece of geometry as you turn. This helps Display.land anchor different parts of the scene relative to one another. You can think about it like the opposite of a typical panorama - instead of capturing many things from one perspective, you want to capture one thing from many perspectives.
3. Get All Sides
Display.land can only recreate what your camera sees. If you skip the backside of a couch, for example, it might end up blended with the floor or the wall behind it. Try to keep track of what you’ve looked at as you’re creating the capture - the MiniMap (toggled with the dots icon) can help with this.

What to Capture

Picking a good subject is the most important step to getting a good capture. Use this guide to help identify what elements of your environment will set you up for success.

Texture
Look for things with lots of detail! Patterns and texture make it easier for Display.land to make accurate reconstructions. Artwork and graffiti turn out really well. Same with organic surfaces like grass, stone, wood, and sand. Things with lots of bumps and variation also look good - bricks, carpets, textiles, etc. Watch out for blank, monochrome surfaces (things like white walls) and reflective or shiny textures (glass, chrome, etc).
Lighting
An environment’s lighting is really important to how a capture turns out. Ideally, you want even lighting throughout the scene. Natural light is best, but artificial lights can work well too. If you’re capturing indoors (or outdoors at night), try not to point your phone’s camera directly at a light source. Very intense light/dark contrast can result in lower-quality details.
Scale
You can capture things of all sizes! We recommend starting small (maybe with an artwork or a single object), and gradually working your way up to bigger, more ambitious scenes. Larger captures require movement and more video, so make sure you’re comfortable with the basics first.
Good Captures
Not So Good Captures
Light
Natural Light
Harsh direct sunlight or poorly litspaces
Color
Colorful subjects with contrast work great
Black & white surfaces turn out poorly
Texture
Brick walls, lots of differences in symmetry, (ex. Graffitti)
Shiny, reflective, or transparent surfaces don’t turn out well (ex. Windows, TVs)
Distance
Medium to large scale building or objects - a small room, or front of a building
Really far away things, way too close up things - you should be able to comfortably approach your subject but also maintain distance
Motion
Static objects work best - we love statues, murals,
buildings, art displays, etc.
Things that are moving are difficult to capture (ex. Your dog, people walking in background)
Size
Medium to large scale subjects
Things with very small or skinny parts. Things that are HUGE (ex. a pencil or the Golden Gate Bridge)

common issues

This section is all about perfecting the art of creating captures with Display.land. Maybe you’ve made a couple, but you’re still seeing some visual issues that you’d like to avoid. Here you can diagnose some of the reasons those imperfections might be happening.

Missing Pieces
If a large chunk of geometry is missing from your final capture, it’s probably because there was a ‘break’ in your path. Breaks are places where Display.land wasn’t able to connect one set of geometry to another. They are common in doorways, narrow passages, or tight spaces. They can also be caused by moving too quickly, turning in place, or low-quality lighting.
Fix: Create more overlap between sections of geometry by doing more passes in an area. Instead of a single pass, try going back and forth two or three times in a difficult area.
Holes
If you see small holes in your capture - maybe in the floor or on other flat surfaces - these are probably in an area of low coverage. They occur often in areas with monochrome or untextured surfaces - things like tabletops or white walls.
Fix: Go over monochrome areas with multiple passes. Make sure you capture tabletops and walls from multiple perspectives. Also, try going closer for more detail. Small differentiations in the surface which are only visible from close-up might help Display.land fill in these types of gaps.
Smearing
Sometimes objects can appear ‘smeared’ or blended into one another. This is usually because Display.land doesn’t have enough visual information about the area between the smeared objects.
Fix:  Make sure to get all sides of an object. Also, try to let Display.land’s camera see the gaps between objects.
Double Geometry
Occasionally a capture might show two versions of the same thing. These errors are super noticeable, but also easy to fix. They’re usually caused by issues related to time. If you look at a painting at the beginning of a capture, for example, then spend 10 minutes capturing other things, and then look back at the painting at the end of the capture, Display.land will try to make sure the painting is ‘registered’ as the same geometry in both places. This can sometimes fail, though, which would cause two paintings to appear in the final capture.
Fix:  For large captures, try to be incremental. Capture an entire section of your scene before moving on to other sections. Do multiple passes of sections that you look at during drastically different periods of your capture - more passes will make it more likely that Display.land will ‘register’ geometry as being the same thing.
Wiggliness
Sometimes edges which should be straight appear quite ‘wiggly’ in your final capture. This is generally caused by Display.land not seeing the edge from enough perspectives. Often you’ll find that the edge actually does appear straight from one perspective - the perspective from which it was captured in your camera.
Fix:  Make sure you capture edges from a few different perspectives. This can be accomplished using the ‘Point-And-Turn’ technique described in the ‘How to Capture’ section.
Low Resolution
There are two types of detail in Display.land captures - geometry and texture. Sometimes the geometry of a capture isn’t detailed enough, and sometimes the texture is too blurry or imprecise. Both are basically caused by the camera being too far away from the subject and/or making too few passes.
Fix:  Make sure you get up close to the areas of the scene that you want to appear in high detail (But not too close - try to stay at least two feet away).

Capturing Different Subjects

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Object
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Room
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Building
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